Medium Humanoid (Human, Tiefling), Chaotic Neutral
Armor Class 23 (+2 leather armor, Suave Defense)
Hit Points 123 (19d8 + 38)
Speed 30 ft.
STR
12 (+1)
DEX
22 (+6)
CON
14 (+2)
INT
20 (+5)
WIS
16 (+3)
CHA
19 (+4)
Saving Throws DEX +11, WIS +8
Skills Acrobatics +11, Athletics +6, Deception +14, Persuasion +8, Sleight of Hand +11, Stealth +16
Senses Darkvision 120 ft., Passive Perception 18
Languages Abyssal, Common, Draconic, Dwarvish, Elvish, Undercommon
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Equipment. Urstrul  wears +2 leather armor, a hat of disguise, a bracer of flying daggers (see appendix A), a cloak of invisibility, a knave’s eye patch (see appendix A), and a ring of truth telling (see appendix A). He wields a rapier, +3 and carries a portable hole and a wand of web. His hat is adorned with a feather of diatryma summoning (see appendix A).

Evasion. If he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Jarlaxle instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can’t use this trait if he’s incapacitated.

Hellish Resistance

You have resistance to fire damage.

Infernal Legacy

You know the thaumaturgy cantrip. You can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Legacy of Stygia

You know the ray of frost cantrip and cone of cold

Innate Spellcasting. Urstrul innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: dancing lightsray of frost
1/day each: darkness, faerie fire, levitate (self only)hellish rebuke,  cone of cold

Legendary Resistance (1/Day). If Urstrul fails a saving throw, he can choose to succeed instead.

Master Attuner. Urstrul can attune to up to six magic items, and he can attune to magic items that normally require attunement by a sorcerer, warlock, or wizard.

Sneak Attack (1/Turn). Urstrul deals an extra 24 (7d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Urstrul that isn’t incapacitated and Urstrul doesn’t have disadvantage on the attack roll.

Suave Defense. While Urstrul is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.

 

Actions

Multiattack. Urstrul makes three attacks with his rapier +3 or two attacks with daggers created by his bracer of flying daggers.

+3 Rapier. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 9) piercing damage.

Flying Dagger. Ranged Weapon Attack: +11 to hit, range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.

Skull_Guppy

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