Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Multiattack A Bloodletter can make 2 melee attacks or a melee attacks and one special attack
Hellblade +7 to hit, 2d6+2 slashing damage plus 1d8 warp damage.
Warp War Cry all non Daemonic units or chaos followers within hearing range take a wisdom saving throw @ D.C. 15 or become frightened (instead of line of sight it's based on source of sound)
Blood Challenge Target within 15 ft must take a wisdom save @ D.C. 15, disadvantage on attacking anything else, must make the save to leave the 15ft area, if the bloodletter moves out of the 15 ft the effect ends.
Parry +3 to A.C. to a melee attack
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