Medium Fiend (Demon, Devil), Lawful Evil
Armor Class 15 (natural armor)
Hit Points 74 (13d8 + 52)
Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
13 (+1)
INT
8 (-1)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws STR +5, CON +3, WIS +3, CHA +2
Skills Deception +5, Insight +5, Perception +5
Damage Vulnerabilities Poison
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 18
Languages Abyssal, Infernal, Telepathy 120 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack A Bloodletter can make 2 melee attacks or a melee attacks and one special attack

Hellblade +7 to hit, 2d6+2 slashing damage plus 1d8 warp damage.

Warp War Cry all non Daemonic units or chaos followers within hearing range take a wisdom saving throw @ D.C. 15 or become frightened (instead of line of sight it's based on source of sound)

Blood Challenge Target within 15 ft must take a wisdom save @ D.C. 15, disadvantage on attacking anything else, must make the save to leave the 15ft area, if the bloodletter moves out of the 15 ft the effect ends.

Reactions

Parry +3 to A.C. to a melee attack

Monster Tags: Devil

J_A_Z

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