Additional Proficiencies. Playing Card Set
Defiance. Gogge has advantage on saving throws to avoid or end the frightened condition on himself.
Initiative Proficiency. Cogge can add +2 to his initiative rolls.
Initiative Swap. Immediately after Initiative is rolled, Gogge can swap his Initiative with the Initiative of one willing ally in the same combat. Gogge can’t make this swap if he or the ally is Incapacitated.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage / or 6 (1d8 + 2) Versatile.
Light Crossbow. Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Draconic Cry (2/Day). Gogge can let out a cry at his enemies within 10 feet of him. Until the start of Gogge's next turn, he and his allies have advantage on attack rolls against any of those enemies who could hear him.
Description
Gogge is a member of the city watch, a sentry in the citadel of the fortified town known as Wainwright, and a bodyguard of the nobles and mayor who rule there. His scaly Kobold feet begin to ache when Gogge thinks about the countless hours he spends at his post in the tower. He was trained to keep one eye outside the wall, watching for marauders sweeping from the nearby forest, and his other eye inside the wall, searching for cutpurses and troublemakers. At the end of each shift, Gogge bunks in the mayor’s barracks alongside his fellow sentries and the dwarven smiths who kept Gogge’ armor snug and his weapons sharp.
Like other Kobolds, Gogge displays his draconic ancestry in the glint of his scales, and in his roar. His cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed, Ggoggle’s cry resonates with draconic power.
Personality
Traits: “I can stare down a hell hound without flinching.” & “I enjoy being strong and like breaking things.”
Ideal: (Responsibility) “I do what I must and obey just authority.”
Bond: “I fight for those who cannot fight for themselves.”
Flaw: “I obey the law, even if the law causes misery.”
Equipment: Chain Shirt, Hooded Lantern, Light Crossbow & Boltcase containing 20 Crossbow Bolts, Manacles, Playing Card Set, Shield, Spear, Traveler’s Clothes, and a Pouch containing 12 GP.
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