Armor Class
19
Daemon Plates
Hit Points
95
(6d10 + 12)
Speed
40 ft.
STR
21
(+5)
DEX
16
(+3)
CON
19
(+4)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Damage Vulnerabilities
Lightning
Damage Resistances
Fire
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 11
Languages
Abyssal Understands, but cannot speak --
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Charge. If the Bloodcrusher moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Multiattack A Bloodletter can make two gore attacks or one stomp attack
Trampling charge If the bloodcrusher moves at least in a line 20ft it may attack twice with its Gore, then the defender makes a str. Or Dex save @ D.C.15 on fail they get pushed and trampled and get hit by the stomp automatically.
- Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: (2d8 + 6) piercing damage.
- Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: (4d10 + 8) bludgeoning damage.
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