Medium Swarm of Small beasts, Chaotic Evil
Armor Class 13 Natural
Hit Points 17 (5d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
17 (+3)
Saving Throws CHA +5
Skills Stealth +6
Damage Vulnerabilities Psychic
Damage Immunities Poison
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin Čefurščina
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The Čefur leader will take the Disengage or Hide action as a bonus action on each of its turns unless there is multiple Čefurs withing 60ft.

Actions

Punch Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) Bludgeoning Damage.

Shove Melee Attack: +5 to hit, range 5 ft., one target. Hit: 1 (1) bludgeoning damage.

Vicious Mockery Range: 60 feet, Target: A creature you can see and that can hear you within range, 

it unleashes a string of insults laced with subtle enchantments at a creature it can see within range. If the target can hear him (though it need not understand him), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

 

 

Bonus Actions

Dissadvantage call 

if there is no Čefurs in a 60ft radius it must use this action once per day to summon 1d4+1 Čefurs in a 35ft radius.

Description

Čefurji and Čefur leader are, black-hearted humanoids that lair in despoiled taverns and other dark urban settings. Individually weak and cowards, they gather in large numbers to torment citizens.

Lair and Lair Actions

Summon dagger 

can summon a dagger in their hand once per day.

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/31/2022 3:45:06 PM
11
0
5e
Coming Soon
8/31/2022 3:46:14 PM
9
1
5
Coming Soon

Monster Tags: rogue

Habitat: CoastalUrban

kristofmalovrh

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