Reflect. any magic ranged attacks get reflected in a 30ft radius
Multi attack attack 4 times with claw
Claw: reach 30ft must succed on a 15dc dextrety saving throw if failed deal 4d8 slashing damage to a player.
Lava spit: reach 120ft must succeed on a 18dc contsitution throw if failed reduce health to one if succes than take 3d20 bludgeoning damage and 4d4 fire damage
A heet up which does 1d4 fire damage against mele
Absorb after getting hit the monster makes a C saving throw if succeeded then the next attack will have additional damage of this attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Is a meduim sized man like atoumoton made out of bronze fith red eyes.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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