Medium Beast, Unaligned
Armor Class 11 (natural armor)
Hit Points 22 (4d10)
Speed 30 ft., Climb 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
2 (-4)
WIS
11 (+0)
CHA
4 (-3)
Skills Stealth +6
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Description

Blade Widows, also known as Sickle Spiders, are set apart from many of the multiverse's giant spiders by their hard chitinous armor and their jagged, blade-like legs. Blade widows live in small packs consisting of a mated pair and several juveniles. These huge arachnids snare prey with their webbing and defend themselves with their cruel, serrated limbs.

Newborn blade widows are called "pups." Unlike the adults, their chitinous bodies are covered in patterned downy fur, and the ends of their legs have not yet elongated into blade-like weapons.

Monster Tags: Misc Creature

Habitat: ForestSwampUnderdark

Chastyl

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