Large Undead (Demon), Neutral Evil
Armor Class 16 Rusted Metal Plates
Hit Points 197 (20d10 + 77)
Speed 25 ft.
STR
18 (+4)
DEX
6 (-2)
CON
20 (+5)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +8, CON +9
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Cold, Thunder
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Grappled
Senses Darkvision 60 ft., Passive Perception 12
Languages Only languages it knew in life, but cannot speak.
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Corpse Heap. This creature reduces any non-magical damage attack by 1d8. 

Flesh Eater. When the Corpse Fiend reduces a creature to 0 hit points, it can use a bonus action to consume the corpse restoring 3d6+5 damage. If the target is a player, they must succeed a DC 18 constitution save or be bitten into pieces and swallowed.

Actions

Multi attack. The Corpse Fiend makes three attacks, one with its cursed spear and two with its rusted claw. It can use its phlegm cannon in place of all of its attacks.  

Cursed Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18(4d6+4) piercing damage. The target must succeed a DC 15 constitution save or gain the effects of Bestow Curse using constitution as the ability score. 

Rusted Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11(2d6+4) slashing damage. If hit, the target creature must make a DC 14 constitution saving throw or take an additional 11(2d6+4) poison damage.

Phlegm Cannon. Ranged Weapon Attack: range between 35-350 ft., unlike a normal attack, instead choose a point within range. Any creature within a 20 ft. diameter must make a DC 16 constitution saving throw taking 32(7d6+7) poison damage on a failed save or half as much on a successful one. An area of slime is left in the area and counts as difficult terrain. 

Reactions

Rotting Construct. The volatile body of this creature causes it to rupture if it take more than 20 damage in one turn after Corpse Heap is applied. All creatures within 5 ft. of the Corpse Fiend must make a DC 14 dexterity saving throw taking 7(2d6) bludgeoning damage on a failed save or half as much on a successful one.

Description

The sound of metal and sloshing flesh sound together as the lumbering beast drags itself through the streets. With weapons simply stabbed into it and allowed to fuse with the rotting flesh, the Corpse Fiend is a horror to behold. The worst part however is a large column of bone and steel protruding from the creature's back launching putrid slime at its victims.  

Previous Versions

Name Date Modified Views Adds Version Actions
3/18/2019 11:18:08 PM
45
0
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Coming Soon

Monster Tags: Demonundeadconstructfiendmonstrosity

Habitat: Urban

Terroroth

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