Medium Elemental, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 80 (8d8 + 21)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)
Damage Vulnerabilities Radiant
Damage Immunities Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Nullstone. Once per round, a spell of 4th level or lower cast within 50 feet of a babewyn automatically fails.

Actions

Multiattack. The babewyn makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) slashing damage.

Dispelling Strike. Ranged Spell Attack: +10 to hit, 120 ft range., one target. Hit: 15 (3d8) necrotic damage. Target is subject to a Dispel Magic spell, automatically ending any spell effect of 4th level or lower. To end a higher level spell effect, the babewyn rolls a spellcasting check (+10).

Description

These bipedal, winged creatures superficially resemble gargoyles, though carved of purple streaked black stone. Also known as "Void Elementals", they are born of negative energy. Babewyn seek nothing but death and annihilate all in their path. Being formed of negative energy, a babewyn's presence will nullify some magical effects.

Monster Tags: Elemental

Habitat: UnderdarkUrban

darbington

Comments

Posts Quoted:
Reply
Clear All Quotes