Medium Humanoid, Neutral
Armor Class 15 Leather, Shield
Hit Points 44 (4d8 + 20)
Speed 30 ft., Swim 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
20 (+5)
INT
14 (+2)
WIS
20 (+5)
CHA
13 (+1)
Saving Throws INT +4, WIS +7
Skills Animal Handling +7, Athletics +5, Nature +7, Survival +7
Damage Resistances Acid
Senses Passive Perception 14
Languages Common, Druidic, Elvish, Primordial, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibious. Astrid can breathe air and water.

Call to the Wave. Astrid knows the Shape Water cantrip. She can cast the Create or Destroy Water spell as a 2nd-level spell once with this trait, and she regains the ability to cast it this way when she finishes a long rest. Constitution is her spellcasting ability for these spells.

Wild Shape (2/Short Rest). Astrid can use an action to transform into a CR 1/2 or lower beast that cannot fly. She remains in this form for 1 hour, uses a bonus action to end the effect, falls unconscious, drops to 0 hit points, or dies.

Speech of the Woods. Beasts can understand Astrid's speech, and she has the ability to decipher their noises and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant her friendship with beasts.

Spirit Totem.  As a bonus action, Astrid can magically summon an incorporeal spirit to a point she can see within 60 feet of her. The spirit creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents.

  • Bear Spirit. The bear spirit grants Astrid and her allies its might and endurance. Each creature of her choice in the aura when the spirit appears gains 9 temporary hit points. In addition, Astrid and her allies gain advantage on Strength checks and Strength saving throws while in the aura.

Spellcasting. Astrid is a 4th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Astrid has the following Druid spells prepared:
Cantrips (at will): Druidcraft, Poison Spray, Resistance
1st level (4 slots): Cure Wounds, Entangle, Jump, Longstrider, Thunderwave                2nd level (3 slots): Flame Blade, Heat Metal, Spike Growth

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d6 + 3) slashing damage.

Previous Versions

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