Armor Class
10
natural armor
Hit Points
45
(1d20)
Speed
STR
5
(-3)
DEX
2
(-4)
CON
20
(+5)
INT
15
(+2)
WIS
20
(+5)
CHA
1
(-5)
Saving Throws
CON +8, WIS +8
Senses
Passive Perception 15
Languages
Common, Sphinx
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
cult sword: 2d6 range 5ft
cult bow: 2d8 range 10-30ft
celestial blast: 2d8 +4 range 5-10ft
Description
Leader of an unknown cult.
Lair and Lair Actions
The cult camp is oddly nice yet run down all the houses stink of blood and sweat from the hard work and sacrifices.
- call the cult followers (roll a d20 if it lands on 20, 2 cult members assist the leader.)
Comments