Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Innate Spellcasting. 1/day - Hail of Thorns
Death Burst. If the panther is reduced to 0 hit points, it will shatter into a 15x15 foot square centred on it. any creture in this square must make a DC 12 Dexterity saving throw or take 2 (1d4) piercing damage. The area then becomes difficult terrain and any creature moving through it must take 2 (1d4) piercing damage for every 5 ft of movement.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
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