Mindless. Immune to Psychic damage, Charmed, and Frightened.
Strike. +1 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 2) bludgeoning damage.
Pained Screech. (Uses at half health) +5 to hit, range 100 ft., Any # targets. Hit: 14 (4d6 + 2) psychic damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A normal creature, twisted and deformed by the Dark Waters. They can be one of many forms, but the most common is listed here.
Sometimes you may encounter a stronger version, where health and damage are multplied by 1.5.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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