Abyssal. Resists Necrotic damage and is weak to Radiant damage.
Spellcasting. The 'Angel' is a 4-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +3 to hit with spell attacks). The 'Angel' has following Warlock spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (4 slots): [spell name], [spell name]
2nd level (2 slots):
3rd level (1 slot):
Glimpse. (Recharge 6) The 'Angel' gives a glimpse of its true form, a demonic nightmare. Anyone currently looking at the 'Angel' must roll an Intelligence saving throw, DC 15. On a success, nothing happens. On a fail, the target is Frightened for 2 rounds.
Slash. Blood Sword Attack: +5 to hit, reach 5 ft., 1 target. Hit: 15 (2d10 + 5) slashing damage.
Counter. When this monster is about to take damage, roll a d8. On an 8, the angel takes no damage and does a Slash.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
These sadistic creatures are far from angels. A wolf in sheep's clothing. Do not approach these monsters. T h e y w i l l t e a r y o u a p a r t .
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.