Large Fey, Any Evil Alignment
Armor Class 16 Dodging and Blood Armor.
Hit Points 60 (8d10 + 20)
Speed 30 ft., Walk 20 ft.
STR
25 (+7)
DEX
17 (+3)
CON
18 (+4)
INT
18 (+4)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws CHA +7
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Charmed
Senses Truesight 50 ft, Passive Perception 12
Languages Abyssal, Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Abyssal. Resists Necrotic damage and is weak to Radiant damage.

Spellcasting. The 'Angel' is a 4-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +3 to hit with spell attacks). The 'Angel' has following Warlock spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (4 slots): [spell name], [spell name] 
2nd level (2 slots):
3rd level (1 slot):

Actions

Glimpse. (Recharge 6) The 'Angel' gives a glimpse of its true form, a demonic nightmare. Anyone currently looking at the 'Angel' must roll an Intelligence saving throw, DC 15. On a success, nothing happens. On a fail, the target is Frightened for 2 rounds.

Slash. Blood Sword Attack: +5 to hit, reach 5 ft., 1 target. Hit: 15 (2d10 + 5) slashing damage. 

Reactions

Counter. When this monster is about to take damage, roll a d8. On an 8, the angel takes no damage and does a Slash.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

These sadistic creatures are far from angels. A wolf in sheep's clothing. Do not approach these monsters.  T h e y   w i l l   t e a r   y o u   a p a r t .

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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