Large Monstrosity, Lawful Neutral
Armor Class 17 (Natural Armor)
Hit Points 161 (14d10 + 84)
Speed 60 ft., Climb 20 ft.
STR
20 (+5)
DEX
15 (+2)
CON
22 (+6)
INT
12 (+1)
WIS
17 (+3)
CHA
7 (-2)
Saving Throws STR +9, DEX +6, CON +10
Skills Athletics +9, Perception +11, Stealth +11
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 90 ft., Passive Perception 21
Languages Deep Speech, Grell, Hook Horror, Kruthik, Otyugh, Troglodyte, Umber Hulk, Undercommon
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Acidic Blood. If a creature within 5 feet of the chitin crawler hits it with a melee attack that deals piercing or slashing damage, the creature takes 7 (2d6) acid damage.

Evasion. If the chitin crawler is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the chitin crawler instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn’t incapacitated.

Legendary Resistance (2/Day). If the chitin crawler fails a saving throw, it can choose to succeed instead.

Scuttler. The chitin crawler has advantage on saving throws on being restrained, being knocked prone, or to escape being grappled.

Spider Climb. The chitin crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Trampling Charge. If the chitin crawler moves at least 20 feet straight toward a creature and then hits it with a kick attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the chitin crawler can make one attack with its blood-coated greatsword against it as a bonus action.

Actions

Multiattack. The chitin crawler uses its poison breath (if available) and makes three attacks: one with its blood-coated greatsword, one with its stinger, and one kick attack.

Blood-Coated Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 5) slashing damage plus 7 (2d6) acid damage.

Kick. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage

Poison Breath (Recharge 5-6). The chitin crawler exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

Stinger. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 10 (1d10 + 5) piercing damage and the target must make a DC 18 Constitution saving throw or take 27 (5d10) poison damage and become poisoned.

Bonus Actions

Evade. The chitin crawler takes the dodge action or the disengage action.

Reactions

Parry. The chitin crawler adds 3 to its AC against one melee attack that would hit it. To do so, the chitin crawler must see the attacker and be wielding a melee weapon.

Legendary Actions

The chitin crawler can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.

Attack. The chitin crawler makes one attack with its blood-coated greatsword or its kick.

Detect. The chitin crawler makes a Wisdom (perception) check.

Flee (Costs 2 Actions). The chitin crawler moves up to half its speed without provoking opportunity attacks.

Poison Breath (Costs 3 Actions). The chitin crawler recharges its poison breath and uses it.

 

Golden_Pug

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