Stonecunning. Whenever Astrid makes an Intelligence (History) check related to the origin of stonework, she is considered proficient in the History skill and adds +2 to the check.
Dwarven Resilience. Astrid has advantage on saving throws against poison.
Fighting Style: Great Weapon Fighting. When Astrid rolls a 1 or 2 on a damage die for an attack she makes with a melee weapon that she is wielding with two hands, she can reroll the die but must use the new roll. The weapon must have the two-handed or versatile property.
Divine Smite. When Astrid hits a creature with a melee weapon attack, she can expend one spell slots to deal an additional 2d8 radiant damage to the target. If the target is an undead or fiend, it takes an additional 1d8 damage.
Divine Health. Astrid is immune to disease.
Channel Divinity (1/Short Rest):
- Sacred Weapon. As an action, Astrid can imbue one weapon with positive energy. For 1 minute, she adds +3 to attack rolls made with that weapon. The weapon emits bright light in a 20 foot radius and dim light 20 feet beyond that. The weapon becomes magical for the duration. Astrid can end the effect early as a part of an action but it also ends if she is no longer holding or carrying the weapon or she falls unconscious.
- Turn the Unholy. Undead and Fiends within 30 ft. that can hear Astrid make a Wisdom saving throw, becoming turned for 1 minute or until it takes damage on a failure. A turned creature must use the dash action to move as far away from Astrid as possible. If it cannot move, it takes the Dodge action. A creature affected by this cannot take reactions.
Spellcasting. Astrid is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Astrid has the following Paladin spells prepared:
1st level (3 slots): Command, Cure Wounds, Divine Favor, Heroism, Protection from Evil and Good, Sanctuary, Shield of Faith
Divine Sense (4/Long Rest). Astrid can use an action to sense any celestial, fiend, or undead within 60 ft. that is not behind total cover. She learns what they are (celestial, fiend, or undead) and their location, but not their identity. Astrid also learns if any area has been consecrated or desecrated within 60 feet.
Lay on Hands. As an action, Astrid can heal a creature she touches from a pool of hit points equal to 5 x level (4). She can also expend 5 hit points to end one disease or cure on poison affecting the target.
Glaive. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: (1d10 + 5) slashing damage.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: (1d8 + 5) bludgeoning damage.
Javelin x5. Ranged Weapon Attack: +7 to hit, range 30/120 ft., 1 target. Hit: (1d6 + 5) piercing damage.
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