Large Undead (Demon), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 241 (23d10 + 115)
Speed 30 ft.
STR
22 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
20 (+5)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +11, CON +10, INT +10
Skills Arcana +10, Athletics +11, Perception +8
Damage Vulnerabilities Radiant
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Frightened
Senses Truesight 60, Passive Perception 18
Languages Abyssal, Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Abyssal Field. Any creature within 30 feet of the abyssal rotfiend cannot use any teleportation abilities. Any spells of 4th level or lower cast within or into this radius have no effect, their spell slots still expended. This field does not affect necromancy spells.

Magic Resistance. The abyssal rotfiend has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The abyssal rotfiend makes three attacks with its fists or two attacks with its skullsplitter ability.

Fist. Melee Weapon Attack: +11 to fit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.

Skullsplitter. Ranged Spell Attack: +10 to hit, range 30 ft., one target. Hit: 23 (4d8 + 5) psychic damage. The target must succeed on a DC 17 Wisdom saving throw or be frightened. If the target fails its save by 5 or more, it is paralyzed with fear until the end of its next turn.

Abscess of the Mind. Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 33 (6d10) psychic damage, or half as much damage on a successful DC 19 Wisdom saving throw. If the creature fails its save by 5 or more it is charmed by the abyssal rotfiend. The target may make additional saving throws at the start of its next turn, ending the effect on a success.

Miasma of Despair (Recharge 5-6). The abyssal rotfiend creates a dark miasma of despair radiating bolts of psychic energy with a radius of 20 feet centered on a point within 100 feet of it. The miasma lasts until the end of its next turn. Any creature that enters the miasma takes 11 (2d10) psychic damage. If a creature ends its turn in the miasma, the rotfiend gains advantage on any attacks against that creature until the end of its next turn. As a bonus action, the abyssal rotfiend can move the miasma 10 feet in any direction.

 

Description

Abyssal rotfiends are undead contructs comprised of the rotting remains of countless deceased beings, such as lesser demons painstakingly stiched together and animated through powerful necromatic magics with the hateful soul of an evil creature such as a demon or other fiend. Unlike golems, who are bound by simple commands and lack consciousness, the spirit within the abyssal rotfiend is filled with malice and hate toward the living. Veritable engines of desstruction, the sight of these juggernauts causes even the bravest of souls to blanch in terror.

The power of their artificially augmented limbs and fury of their controlling soul allows the abyssal rotfiend to crush any foes before them with ease. However, abyssal rotfiends take sinister glee in breaking the spirits of their victims over their bodies and will attempt to crush the minds of their targets before entering a melee. Perhaps more terrifying is their ability to summon zones of miasma and misery that cloud the mind of any creature unfortunate to be caught beneath.

Abyssal Field. Due to the potent magics animating the abyssal rotfiend and binding the spirit within, the area surrounding the rotfiend disrupts magics other than necromantic ones. Teleportation and escape from the rotfiend is impossible while near it, and anything concealled is revealed to the baleful spirit controlling it.

Monster Tags: undeadfiend

EchoVG

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