Aggressive. As a bonus action, the Uruk Halberdier can move up to its speed towards a hostile creature it can see.
Action Surge (1/Short Rest). The Uruk Halberdier can push itself beyond its normal limits for a moment. On its turn, it can take one additional action. The Uruk Halberdier must finish a short or long rest before it can use it again.
Colossus Slayer. When hitting a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. The Uruk Halberdier can deal this extra damage only once per turn.
Agile Escape: Opportunity attacks made against the Uruk Halberdier are made at disadvantage.
Unarmored Defense. While the Uruk Halberdier is not wearing any armor, his Armor Class equals 10 + Dexterity modifier + Constitution modifier.
Multi-Attack. The Uruk Halberdier can perform two attacks with the Halberd or handaxe.
Halberd. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) slashing damage.
Spinning Sweep (3-4 Recharge). The Uruk Halberdier can make a 10 ft radius sweep with his halberd. All creatures in the radius must make a DC 16 Dexterity saving throw. Any creature within a 5 ft radius gets advantage on the save. On a failed save 11 (1d10 + 6) slashing damage is taken and the target creature is knocked prone. On a successful save half damage is taken.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
Uruk-hai (for short, Uruks) are brutal warriors of Middle-earth, and the strongest Orcs, who dwelt in Mordor and Isengard.
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