Hold Breath. Aleadar can hold its breath for 1 hour.
Multiple Heads. Aleadar has five heads. While it has more than one head, it has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever Aleadar takes 50 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
Reactive Heads. For each head Aleadar has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While Aleadar sleeps, at least one of its heads is awake.
Multiattack. Aleadar makes as many bite attacks as it has heads.
Bite. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 12 (1d12 + 6) piercing damage.
Description
Millennia ago, there was an entrance to the "underworld", or lower planes from the material plane. This permanent portal was guarded by a mythical and massive hydra created by the gods of the lower planes themselves. At one point, thousands of years ago, this hydra was defeated and the portal to the lower planes was closed in the process.
But being a fiendish creation, the hydra was not truly destroyed. Reborn in the lower planes several times over, each time becoming more and more fiendish, Aleadar has grown even more powerful and dangerous. While each of Aleadar's heads has its own personality and unique mind, the creature does usually act as a singular entity.
Over many years, several powerful demon lords and archdevils have tried to entreat Aleadar into their schemes and plans. The massive hell hydra seeks not fortune or power, but only to continue to feed, and its favorite food is the flesh of mortals who have found their way into the lower planes.
Everlasting Hunger. A rapacious and gluttonous monster, Aleadar snatches and tears apart its prey in a frenzy of feeding. When Aleadar has cleared a territory of food and driven off any creatures smart enough to avoid it, it moves on to seek its meals elsewhere. The hell hydra’s hunger is so great that if it can’t feed, it might turn against itself, its heads attacking each other as the creature eats itself alive.
Always Alert. When Aleadar sleeps, at least one of its heads remains awake and alert, making the creature difficult to catch by surprise.
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