Medium Aberration, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 40 ft., Climb 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Acid
Senses Blindsight 60 ft., Passive Perception 9
Languages Deep Speech understands but cannot speak --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The bane stinger makes three attacks: two with its claws and one with its bite or its blade sting.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage and 4 (1d8) acid damage.

Blade Sting (recharge 5-6). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) slashing damage, and the target must make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.

Description

The blade stinger is a creature that has cut its way through to the material plane at a weakened area bordering the Underdark and the Shadowfell.  Although they travel in packs while young, most mature blade stingers are solitary due to their lethally competitive nature.  

The blade stinger is a squat, armored creature with small foreclaws and powerful hindclaws made of an organic metal.  Its scorpion-like tail is tipped with a glaive-like blade that tapers into a fine point.  When hunting food, the blade stinger uses its claws to take down prey and its acidic bite to dissolve and digest the kill.  When facing a larger creature or simply working out its natural bloodlust, the blade stinger uses the tail attack from which it gets its name.

Monster Tags: Misc Creature

Habitat: Underdark

Talebearer

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