Multiattack.
The Artificial Angel/Demon makes three attacks.
Radiant/Hellfire Absorption.
Whenever the Artificial Angel/Demon is subjected to Radiant/Hellfire damage, it takes no damage and instead regains a number of hit points equal to the Radiant/Hellfire damage dealt.
Flyby.
The Artificial Angel/Demon doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Magic Resistance.
The Artificial Angel/Demon has advantage on saving throws against spells and other magical effects.
Radiance/Hellfire.
Melee Spell Attack: touch, one target. Hit: 15 (3d8 + 2) radiant/hellfire damage.
Melee.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage + 1d8 radiant/hellfire damage.
Conjured Lance.
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 14 (2d8 + 5) piercing damage + 1d8 radiant/hellfire damage
Radiance/Hellfire.
Touch, one target. Hit: 15 (3d8 + 2) radiant/hellfire damage.
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