Medium Humanoid, Unaligned
Armor Class 20 Plate
Hit Points 150 (30d10)
Speed 30 ft., Fly 20 ft.
STR
20 (+5)
DEX
16 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Damage Vulnerabilities Fire, Radiant
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft, Passive Perception 12
Languages Common Celestial/Abysmal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Multiattack.

The Artificial Angel/Demon makes three attacks.

Radiant/Hellfire Absorption.

Whenever the Artificial Angel/Demon is subjected to Radiant/Hellfire damage, it takes no damage and instead regains a number of hit points equal to the Radiant/Hellfire damage dealt.

Flyby.

The Artificial Angel/Demon doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Magic Resistance.

The Artificial Angel/Demon has advantage on saving throws against spells and other magical effects.

Radiance/Hellfire.

Melee Spell Attack: touch, one target. Hit: 15 (3d8 + 2) radiant/hellfire damage.

Actions

Melee.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage + 1d8 radiant/hellfire damage.

Conjured Lance.

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 14 (2d8 + 5) piercing damage + 1d8 radiant/hellfire damage

Radiance/Hellfire.

Touch, one target. Hit: 15 (3d8 + 2) radiant/hellfire damage.

TheHossBoss

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