Medium Or Small Beast, Typically Chaotic Neutral
Armor Class 10
Hit Points 4 (1d8)
Speed 75 ft.
STR
30 (+10)
DEX
20 (+5)
CON
20 (+5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 30
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Combo. Every 2 turns it can do them both.

Bite. Melee Weapon Attack: +2 to hit, reach touch, #1target. Hit: 2 (2d4 - 1) [Piercing] damage. 

Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) [Bludgeoning] damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Last Laugh. If it is reduced to 0 hp all within a 100 ft range do a Con. 19 DC saving throw. A fail means minus 20 hp. A success means minus 10 hp.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A boar that lights on fire when dying.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

IgorsVengance

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