Mental Defense. The gem dragonborn is immune to the charm or frightened condition.
Resistances and Breath Weapons are determined by color:
- Amethyst - Force
- Crystal - Radiant
- Emerald - Psychic
- Sapphire - Thunder
- Topaz - Necrotic
Gem Flight. The dragonborn can manifest spectral wings that provide a 30 ft. fly speed for 1 minute.
Multiattack. The dragonborn makes three Psionic Strike attacks.
Psionic Strike (one-handed). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6+4) piercing damage plus 10 (3d6) psychic damage.
Psionic Strike (two-handed). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (2d6+4) piercing damage plus 10 (3d6) psychic damage.
Breath Attack(Recharge 6). The dragonborn exhales a wave of intense elemental energy in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27 (6d8) damage on a failed save, or half as much damage on a successful one. The type of damage is determined by the Dragonborn’s natural affinity.
Spellcasting (Psionics). The dragonborn casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
1/day each: Bigby’s hand, hypnotic pattern, telekinesis, compelled duel
Minor Distortion Field. You can shield yourself and others with telekinetic energy, distorting perception of the space the creatures occupy. As a bonus action, you can choose creatures, which can include you, that you can see within 30 feet of you, up to a number of creatures equal to your Intelligence modifier (3). Each of the chosen creatures is protected by quarter cover (+1 AC) for 1 minute or until you’re incapacitated.
Psionic Impact. You can propel your weapons with psionic force. Immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can force the target to make a DC 15 Intelligence saving throw or become stunned until the end of your next turn.
Psionic Barrier. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to roll (1d10+4), and reduce the damage taken by the number rolled plus your Intelligence modifier (3) as you create a momentary shield of telekinetic force.
Description
Dragonborn of The Crystal Collective
Dragonborn within The Crystal Collective fulfill a variety of roles within their community. Those proficient in physical labor will often supplement their strengths with martial training to become a member of the illustrious Vanguard, trained to protect hearth and home with a shield in one hand, and pride in the other. Those proficient in hunting, tracking, and navigating the world beyond the caverns may become Skirmishers, gifted hunters with sharp instincts, adept at flanking and exploiting weaknesses of their prey.
Dragonborn of The Crystal Collective that are more in tune with their natural psychic abilities find their powers grow with continued exposure to the crystals formations around them. This can lead to visions or divinations to guide the Collective towards favor and fortune, eventually becoming an Oracle, a shamanistic priest commonly believed to read if not weave the golden threads of fate itself, for better or for worse. Those that covet or exploit these secrets risk becoming known as a Witch instead. While mysterious and reclusive, they are not seen as a threat to members of The Crystal Collective itself, however, all should be wary of catching the attention of one, whether by ire or interest.
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