Medium Fiend, Lawful Evil
Armor Class 17 (studded leather)
Hit Points 135 (18d8 + 54)
Speed 35 ft.
STR
14 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
13 (+1)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws DEX +9, WIS +6
Skills Perception +6
Damage Resistances Cold, Fire, Poison
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120ft., Passive Perception 16
Languages Abyssal, Common, Elvish
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Fey Ancestry. The prime has advantage on saving throws to end or avoid the charmed condition, and magic can't put the prime to sleep.

Magic Resistance. The prime has advantage on saving throws against spells and other magical effects.

Assassinate. During its first turn, the prime has advantage on attack Rolls against any creature that hasn't taken a turn. Any hit the prime scores against a surprised creature is a critical hit.

Evasion. If the prime is subjected to an effect that allows it to make a dexterity saving throw to take only half damage, the prime instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn). The prime deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the prime that isn't incapacitated and the prime doesn't have disadvantage on the attack roll.

Innate Spellcasting. The prime's spellcasting ability is Charisma (spell save DC 13). It can innately cast the following Spells, requiring no material components:

At will: dancing lights
1/day each: darkness, faerie fire
3/day each: levitate, web

Actions

Multiattack. The prime makes three tomahawk attacks, only one of which can be a tomahawk throw. The prime carries three tomahawks total.

Assassin's Tomahawk. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage or Ranged Weapon Attack: +9 to hit, range 40 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Description

In early years of the dark elves, Corellon Larethian named his wife, Araushnee, the keeper of their fate. Araushnee has plans within plans for the dark elves. Before the War of the Seldarine started and Araushnee was banished to the Abyss for her attempt to overthrow her husband, she blessed several of her dark elf followers with powerful fiendish abilities.

In turn, these dark elf demons were absolutely devoted to Araushnee, later named Lloth, and continue to be her silent and deadly demon assassins, travelling the planes as extensions of her evil chaotic will.

Monster Tags: fiend

EchoVG

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