Keen Hearing and Smell. The blood wolf has advantage on Wisdom (Perception) checks that rely on hearing and smell
Blind. The blood Wolf has no pupils so it can not see.
Horrifying Visage. Any creature within 60 feet of the blood wolf and can see it must make a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if bloodwolf is within line of sight.iff targets saving throw is successful or the effect ends on it, the being is immune to Horrifying Visage for 24 hours.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (6d20 + 7) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength or Dexterity saving throw or be grappled.
Description
Blood Wolves are very dangerous and are described as being ten times as deadly as a man. They have no pupils but compensate for this by laying low to the ground, feeling for even the slightest vibrations. Bony spikes protrude from their neck and back. Their name stems from their habit of rolling in the blood of their prey after they have killed it. Blood Wolves are highly territorial and will attack and kill any living thing which enters their domain.
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