Small Monstrosity, Unaligned
Armor Class 13
Hit Points 10 (3d6 + 3)
Speed 20 ft., Fly 60 ft.
STR
9 (-1)
DEX
17 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
14 (+2)
Skills Insight +3, Perception +3, Stealth +5
Damage Resistances Cold, Fire
Damage Immunities Necrotic, Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Common Understands but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the Kin's darkvision.

Magic Resistance. The Kin has advantage on saving throws against spells and other magical effects.

Familiar. The Kin can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the Kin senses as long as they are within 100 feet of each other. If its master violates the terms of the contract, the Kin can end its service as a familiar.

Bloody Return. The Kin is returned to being at the end of a long rest or when you cast the find familiar spell. When it dose it consumes it's masters hit dice (min 1) for its own hit points.

Actions

Decaying Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) Necrotic damage on a failed save, or half as much damage on a successful one.

Partydownz

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