Large Monstrosity, Unaligned
Armor Class 16 Natural
Hit Points 123 (20d12)
Speed 40 ft., Burrow 20 ft.
STR
20 (+5)
DEX
14 (+2)
CON
22 (+6)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Damage Resistances Necrotic
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 12
Languages Does not speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Stench: Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute and spend their turn retching or gagging. On a successful saving throw, the creature is immune to the Stench of any catoblepas for 1 minute.

 Devils Sight: 120ft

Actions

Tail: +8 to hit, reach 10 ft., one target. Hit: (3d6+5) bludgeoning damage, and the target must succeed on a DC 17 Constitution saving throw or be knocked prone and have their speed reduced to 0 until the start of the catoblepas’s next turn. 

Bite: +8 to hit, 5ft reach, one target. Hit: (2d4+5) piercing damage and must succeed a DC16 constitution saving throw or be poisoned for 1 minute.

Death Ray  (Recharge 5-6). The catoblepas targets one creater it can see within 30 feet of it.  the target must make a DC 16 Constitution saving throw, taking  (8d8) necrotic damage on a failed save, or half as much damage on a successful one. The target cannot regain hit points until the start of the catoblepas next turn. If the saving throw fails by 5 or more, the damage is doubled. The target dies if reduced to 0 hit points by this ray.

Bonus Actions

Musk Marking:  +5 to hit. Hit the creature is marked with the musk of the catoblepas, for 24 hours the creature is incapable of hiding from the catoblepas.

 

Reactions

Musk Bomb: if a creature moves within 30ft of the catoblepas it can use it's reaction to fling a greasy ball of bodily secretions at the creature. +5 to hit. Hit the target must succeed a DC 16 constitution saving throw taking (2d6) poison damage, becoming poisoned for 1 minute, immediately have it's speed reduced to 0 and spend its turn retching.  Half the damage with no side effects on success

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The catoblepas is as loathsome as the vile swamplands in which it lives, a conglomeration of bloated buffalo, dinosaur, warthog, and hippopotamus parts. Despite its ungainly physiology, a catoblepas resembles a natural animal in its behavior, ambling through its marshy home, munching choice vegetation, eating the occasional bit of carrion, and wallowing in mire. A catoblepas might be found with the one mate it chooses for life and, on occasion, with a calf. A catoblepas attacks anyone that moves too close, especially if guarding its young.

A catoblepas’s stink, like the stench of death mixed with swamp gas and skunk musk, gives it away as being much more ghastly than its appearance suggests. When it is on the attack, a catoblepas reveals the extent of its horrific nature. The creature’s serpentine neck has trouble lifting its head, but one glare from its bloodshot eyes can rot flesh. At the end of its tail is a club that can rattle body and soul if it strikes true, leaving a victim unable to act while the catoblepas feasts on its body.

Blighted Territory

A catoblepas’s nature as a creature of disease and decay brings out similar characteristics in the creature’s swampy habitat. Such a wetland becomes gloomy, tangled, and more fetid than it was before. Beneficial qualities of the environment, such as healing herbs and clean water, become degraded, and swamp gases take on a hint of the catoblepas’s foulness. Animals in the area are more aggressive and liable to be diseased. Degenerate creatures are likely to take up residence near a catoblepas’s territory, as are those seeking to avoid notice.

Catoblepases in Folklore

Ordinary folk rarely see a catoblepas, but the creature has such a feared reputation that stories about it are ingrained in the popular culture. Any rumor of a catoblepas taking up residence nearby is taken to be a bad omen, even if the rumor is proven false. In some lands, the silhouette of a catoblepas, with its tail extended over its body and its head held low, is a baleful heraldic figure signifying death or doom.

Sages say that gods of pestilence and rot created catoblepases as embodiments of their influence, while other stories link them to misfortune. Some such tales claim that swamp-dwelling hags tend catoblepases like cattle, drinking the monsters’ milk and using them as guardians or pets. Other legends say that those of impure heart can tame a catoblepas and whisper of malevolent warlocks and wicked knights who ride them into battle.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Badcomp0ny

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