Echolocation. The vampire bat can't use its blindsight while deafened.
Keen Hearing. The vampire bat has advantage on Wisdom (Perception) checks that rely on hearing.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) necrotic damage. The Vampire Bat heals for the necrotic damage dealt.
Description
After a bat eats or drinks from a creature infected with vampirism, it transforms into a vampire bat after 1d4 days. Vampirism causes the bat to develop two sharp front fangs, a flat nose, and dark red eyes. Vampire bats have receptors on their leaf-shaped noses which helps detect where the blood is closest to their preys skin. Vampire bats feed on blood for nutrients, and vitality. If a vampire bat does not feed for 7 days, it dies from hunger.
Loyal to Vampires
Vampire Bats can be tamed by a vampire, or the spawn of a vampire. If tamed, they stay loyal to the vampire, and can be summoned at the vampires will.
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