Large Dragon, Any Alignment
Armor Class 14 Natural Armor
Hit Points 150 (17d10 + 65)
Speed 30 ft., Climb 40 ft., Fly 70 ft.
STR
19 (+4)
DEX
12 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
14 (+2)
CHA
5 (-3)
Skills Perception +5, Stealth +7
Damage Resistances Poison
Condition Immunities Blinded, Poisoned
Senses Blindsight 80ft, Passive Perception 15
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Sunlight Sensitivity. While in sunlight, the bat wyvern has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Blind Senses. The bat wyvern can't use its blindsight while deafened and unable to smell.

Innate Spellcasting. The bat wyvern spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: poison spray

1/day each: darkness, hold person

Actions

Multiattack. The bat wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 12 (3d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 12 (3d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 28 (6d8) poison damage on a failed save and becoming blind, on a successful one you prevent the blindness and take half damage.

Legendary Actions

The bat wyvern can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bat wyvern regains spent legendary actions at the start of its turn.

Bite. The bat wyvern makes a bite attack.

Cast. The bat wyvern casts a spell.

Hide(Costs 2 Actions). The bat wyvern flies 30 ft in one direction and makes a stealth (Dexterity) check.

 

Description

Generations living in the dark caves of the Underdark left these wyverns to degenerate into a shadow of their former self with a pale grey leathery skin with blind vestigial milky eyes. Their bodies slimmer and more sickly looking make them very effective to camouflage in the dark caves they now call home in addition to new powerful echolocation skill to compensate their blindness.

It is said that the Drow took and magically modified some of these creatures arming them with a more potent poison that their outside cousins and with the capability to cast some spells which is why is rare to see these creatures attack Drows even in extreme cases of starvation. These rare breeds of wyverns are a great menace to fight in their terrain, but if by any chance one can manage to drag one out into the sunlight they will find the poor best struggling to fight back.

Previous Versions

Name Date Modified Views Adds Version Actions
9/18/2018 3:16:51 PM
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9/19/2018 10:13:01 PM
9
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3/19/2019 1:23:06 PM
391
4
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Habitat: MountainUnderdark

The_Salty_One

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