Concealed from All. The astral stalker is hidden from divination magic. At will the astral stalker and anything it is wearing or carrying can become invisible for 5 minutes. The invisibility ends if the astral stalker attacks or casts a spell.
Devastating Attack (1/Turn). The astral stalker deals an extra 11 (2d10) damage when it hits a target with its claws and has advantage on the attack roll, and deals critical damage on attack rolls of 19 or 20.
Elusive. Perception and Survival checks made to track the astral stalker are made at disadvantage.
Innate Spellcasting. The astral stalker's innate spellcasting ability is Charisma (spell save DC 15). The astral stalker can innately cast the following spells, requiring no material components:
At will: detect magic, hunter's mark, true strike
3/day: blindness/deafness, darkness, pass without trace
1/day: locate creature
Magic Attacks. The astral stalker's attacks are magical.
Master Hunter. The astral stalker has advantage on all Perception, Survival and Stealth checks.
Otherworldly Grace. The astral stalker adds its Charisma modifier (+3) to its AC (included above).
Multiattack. The astral stalker makes three attacks with its claws or two attacks with its throat darts.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) slashing damage.
Throat Dart. Ranged Weapon Attack: +9 to hit, range 60 ft., one target. Hit: 9 (1d8 + 5) piercing damage. The target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Telepathic Trace. If a creature within 120 feet of the astral stalker uses magic to teleport away, the astral stalker can use its reaction to telepathically trace the creature for 24 hours within a range of 1 mile.
Description
Astral stalkers are bloodthirsty and relentless bounty hunters and assassins created by gods for the sole purpose of fighting their enemies. While the purpose for which they were created no longer exists, these immortal beings still revel in the thrill of a the hunt and may be employed by other races as mercenary assassins, provided their conditions are met and the rules of the hunt are set and fair. Once an astral stalker has agreed to terms, they will devote themselves solely to the hunt, regardless of the duration required - for time has no meaning to these beings.
Strength and cunning are highly valued by these beings, and they are constantly seeking to test their mettle against more and more dangerous prey. Within their plane, astral stalkers will retain trophies taken from each of their kills that they incorporate into a gruesome display of their skills.
Perfect Assassins. Astral stalkers are regarded as the perfect assassins, capable of bringing even the most powerful being down. Able to turn invisible at will, they can deceive even the most potent divinations. They also have the ability to track magically concealed prey, or those that have teleported away to escape their clutches.
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