Bigby's Antimagic. Any creature grappled by Bigby that attempts to cast a spell or use a magical effect must first make an ability check using their spellcasting ability modifier against Bigby's strength check. On a failed check, the spell or effect fails, and the spell slot or use of effect is wasted.
Multiattack. Bigby makes two Bigby's Slam attacks
Bigby's Slam. Melee Weapon Attack: +14 to hit, reach 10 feet, one target. Hit: 28 (4d8+10) force damage.
Bigby's Grasp. The hand attempts to grapple a creature within 10 feet of it. If the target is Large or smaller, you have advantage on the check. While the hand is grappling the target, Bigby can use a bonus action to have the hand crush it. When you do so, the target takes force damage equal to 2d6+10.
Bigby's Blast (Recharge 6). Bigby fires a beam of energy from his hand in a 60 foot line that is 10 feet long. Each creature in that area must make a DC 17 Dexterity saving throw, taking 65 (10d12) force damage on a failure, and half on a success. Any non magical objects and any creature that has its hit points reduced to 0 by this damage disintegrates into a small pile of glittery dust.
Bigby's Block. When a creature within 10 feet of Bigby would take damage, Bigby can use his reaction to give that creature resistance to that damage, taking the damage that creature wouldve taken.
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