Gargantuan Elemental, Chaotic Good
Armor Class 18 Natural Armor
Hit Points 101 (17d8 + 25)
Speed 60 ft.
STR
30 (+10)
DEX
11 (+0)
CON
19 (+4)
INT
20 (+5)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +14, INT +9, WIS +7
Skills Athletics +14
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Force, Poison
Condition Immunities Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Truesight 60 ft., Passive Perception 13
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Bigby's Antimagic. Any creature grappled by Bigby that attempts to cast a spell or use a magical effect must first make an ability check using their spellcasting ability modifier against Bigby's strength check. On a failed check, the spell or effect fails, and the spell slot or use of effect is wasted.

Actions

Multiattack. Bigby makes two Bigby's Slam attacks

Bigby's Slam. Melee Weapon Attack: +14 to hit, reach 10 feet, one target. Hit: 28 (4d8+10) force damage.

Bigby's Grasp. The hand attempts to grapple a creature within 10 feet of it. If the target is Large or smaller, you have advantage on the check. While the hand is grappling the target, Bigby can use a bonus action to have the hand crush it. When you do so, the target takes force damage equal to 2d6+10.

Bigby's Blast (Recharge 6). Bigby fires a beam of energy from his hand in a 60 foot line that is 10 feet long. Each creature in that area must make a DC 17 Dexterity saving throw, taking 65 (10d12) force damage on a failure, and half on a success. Any non magical objects and any creature that has its hit points reduced to 0 by this damage disintegrates into a small pile of glittery dust. 

 

Reactions

Bigby's Block. When a creature within 10 feet of Bigby would take damage, Bigby can use his reaction to give that creature resistance to that damage, taking the damage that creature wouldve taken. 

RagnartheCatapult

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