Armor Class
19
Leather armour
Hit Points
136
(24d8 + 40)
Speed
30 ft.
STR
16
(+3)
DEX
24
(+7)
CON
18
(+4)
INT
12
(+1)
WIS
10
(+0)
CHA
22
(+6)
Saving Throws
DEX +10, CHA +9
Skills
Acrobatics +8, Athletics +5, Persuasion +6
Senses
Passive Perception 10
Languages
Common
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Lightfooted. Captain Jack can take the Dash or Disengage action as a bonus action on each of its turns.
Actions
Multiattack. Captain Jack makes three attacks with his longsword and one with his dagger.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (1d4 + 8) piercing damage.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage.
Comments