Medium Humanoid, Any Non-Lawful Alignment
Armor Class 19 Leather armour
Hit Points 136 (24d8 + 40)
Speed 30 ft.
STR
16 (+3)
DEX
24 (+7)
CON
18 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
22 (+6)
Saving Throws DEX +10, CHA +9
Skills Acrobatics +8, Athletics +5, Persuasion +6
Condition Immunities Charmed, Prone
Senses Passive Perception 10
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Lightfooted. Captain Jack can take the Dash or Disengage action as a bonus action on each of its turns.

Actions

Multiattack. Captain Jack makes three attacks with his longsword and one with his dagger.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (1d4 + 8) piercing damage.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage.

CountBless

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