Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Spellcasting. The Baby Krakoa is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +2 to hit with spell attacks). The baby krakoa has the following spells prepared:
Cantrips (at will): chill touch, frostbite, poison spray], Shape Water
1st level (4 slots): thunderwave, grease, fog cloud
Multiattack. The elemental makes two slam attacks.
Tentacle Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 2) bludgeoning damage.
Whelm (Recharge 4–6). Each creature in the nany krakoa's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (1d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.
The baby krakoa can grapple one Medium creature or up to two Small or Tiny creatures at one time. At the start of each of the baby krakoa's turns, each target grappled by it takes 2 (1d8 + 2) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.
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