Large Swarm of Large elementals, Neutral
Armor Class 21 natural armor
Hit Points 190 (25d12 + 31)
Speed 300 ft.
STR
16 (+3)
DEX
20 (+5)
CON
18 (+4)
INT
12 (+1)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws DEX +12, CON +11, INT +8, WIS +11
Skills Arcana +20
Damage Resistances Cold, Fire, Slashing, Damage from Spells
Damage Immunities Acid, Fire, Necrotic
Condition Immunities Petrified, Unconscious
Senses Darkvision, Truesight, Passive Perception 16
Languages Celestial It says things into your head., Undercommon Common
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Special Trait Name. Blazing flare 

Spellcasting. The Blazing Phenix is a 9-level spellcaster. Its spellcasting ability is wisdom (spell save DC 18, +8 to hit with spell attacks). The Blazing phenix has following paladin, cleric, and sorcerer spells prepared:
Cantrips:  fire ball, fire bolt 
1st level (10 slots): Fire blade, and levitate.

Actions

Action Name. Flare

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 25 ft., 3 target. Hit: 2 (4d12 + 10) radiant damage. 

Action Ranged Attack. Fire burst Attack: +6 to hit, range 10/120 ft., 4 target. Hit: 2 (6d20 + 6) fire damage.

Bonus Actions

They can use their bonus actions to attack again.

Reactions

Reaction Name. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

They don't have have spell slots so they can just use actions to cast spells.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This celestial may look like a bird from afar, but it is a extremely beautiful yet powerful creature. It is a bird that is made of fire and has varying emotions. It sometimes grants power and gifts to people. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Elemental

Habitat: Grassland

Nova12341

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