Vigor of Death. So inured to the necromantic forces of death and darkness a Behemoth Mummy feeds off necrotic energies. When the Behemoth Mummy takes necrotic damage it instead heals amount equal to this necrotic damage.
Innate Spellcasting. The Behemoth Mummy's innate spellcasting ability is wisdom (Spell save DC 16, +4 to hit with spell attacks)
2/day: Dissonant Whispers
1/day: Hypnotic Pattern
Multiattack. The Behemoth Mummy may make 1 slam attack and 2 Wrapping Whip attacks
Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 7) Bludegeoning damage.
Wrapping Whip. RangedWeapon Attack: +5 to hit, range 20/30 ft., one target. Hit: 11 (1d8 + 7) [damage type] damage. When hit by this attack the Behemoth mummy may choose to pull in the target, they must make a DC 15 strength check or be considered restrained, after which the Behemoth mummy may as a free action once per turn move the target up to 30 towards them.
Ensnaring trip. When a Behemoth Mummy hits with its Wrapping Whip attack it may use a reaction to force the target to make a DC 15 Strength check or be knocked prone.
Description
The remains of some fiendish beast or evil creature reanimated through ancient arts. Held together by bandages inscribed in strange runic markings they prowl ancient temples serving either as guardians or entombed gods.
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