Medium Construct, Typically Neutral Evil
Armor Class 16 Natural armor
Hit Points 110 (12d10 + 44)
Speed 30 ft.
STR
19 (+4)
DEX
19 (+4)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Lightning, Poison
Senses Passive Perception 10
Languages Common Understands but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Clockwork Resilience. Each time the assassin is reduced to 0 HP in combat, it immediately gains 1 Tick and you roll 1d6. If you roll a number equal to or greater than the number of Ticks the assassin has, it regains 77(6d10+44) HP, stands upright if it is prone, moves up to half its speed provoking no attacks of opportunity,  and then can immediately make 1 Butcher attack for each Tick it has as a reaction.

Immutable Form. The assassin is immune to any spell or effect that would alter its form.

Magic Resistance. The assassin has advantage on saving throws against spells and other magical effects.

Magic Weapons. The assassin's weapon attacks are magical.

Impenetrable Defense. The assassin’s gains +2 AC against nonmagical ranged attacks.

Actions

Multiattack. The assassin makes a number of Butcher attacks equal to its Ticks +1.

Butcher. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) piercing damage.

Description

Inspired by Ruprecht Kroenen in the 2004 film, Hellboy.

We made this stat block over on our podcast: Creature Crunch. Available wherever you get your podcasts.

Previous Versions

Name Date Modified Views Adds Version Actions
11/17/2024 11:10:10 PM
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