Large Dragon, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., Fly 30 ft., Swim 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws DEX +4, CON +3, WIS +2, CHA +2
Skills Perception +4, Stealth +4
Damage Resistances Fire, Poison
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) poison damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 2) slashing damage.

Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 2) bludgeoning damage.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 15-­foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Claw Attack. The dragon makes a claw attack

Tail Attack. The dragon makes a tail attack.

Description

This monster was originally created to be a final boss fight in a one-shot

Monster Tags: NPCMisc Creature

Habitat: ForestMountainSwampUnderdark

Charlesaurus

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