stones endurance: This goblin has advantage on all saving throws except for intelligence.
Spell-casting. Healing word
Escape: The goblin scuttles off to heal and find help.
Action Short Sword: Short Sword: +4 to hit, reach 5 ft., 1 target. Hit: +2 (1d6+3) [piercing ] damage.
Action Hand cross bow. Hand cross bow: +2 to hit, range 30/60 ft., 1 target. Hit: +2 (1d6 + 2) [piercing ] damage.
Run!: The Goblin turns a flees.
Description
This Goblin looks and talks a bit unusual this Goblinoid has rock like protrusions coming out of its arms shoulders and face as well as milky white eyes.(It has blind sight for 120 ft) it also seems to have grown to be one with he cave it lives in.
Lair and Lair Actions
It's lair is a cavern like no other.
Lair Actions
On initiative count 15 (losing initiative ties), the [Cave goblin] takes a lair action to cause one of the following effects; the [Cave Goblin] can’t use the same effect two rounds in a row:
- rock traps:thought the lair small rocks have depressions around them and will make rocks fall on to said player. they must succeed a DC 15 DEX saving throw.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/19/2019 8:17:07 PM
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7
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1
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1
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Coming Soon
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