Vigilance. This creature can't be surprised
Multiattack. The Giant can make 2 Spear attacks per turn.
Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft.
or range 60/240 ft., one target. Hit: 17 (3d6 + 7) piercing damage,
or 20 (3d8 + 7) piercing damage if used with two hands to
make a melee attack.
Forced Dispersal. Melee Weapon Attack. Once per Turn, the giant can forgo both of its attacks to swing it's spear in a massive forward-facing arc causing all creatures size large or smaller within a 10-foot radius in front of the giant to make a DC 15 DEX saving throw, taking 1d6+7 slashing damage, being pushed back 10 feet, and knocked prone on a failed save, avoiding the attack on a success.
Protection. When an attacker the giant can see makes an attack roll against a creature within 10 feet of the giant, the giant can impose disadvantage on the attack roll.
Description
Sometimes referred to as "Swathcutters," these armored giants are some of the Boros Legion's most effective crowd control agents. Originally trained for the purpose of breaking enemy formations, most line-breakers see action in the form of riot control details. Usually deployed in pairs, these armored behemoths use their tower shields to act as cover for their allies and their spears excel at "dispersing" large numbers of enemies with massive, sweeping strokes.
Lair and Lair Actions
Previous Versions
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3/14/2019 7:20:33 PM
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4
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1
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1
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3/14/2019 8:40:05 PM
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15
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1
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3/19/2019 8:30:42 PM
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106
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1
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1.5
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Coming Soon
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