Armor Class
15
(leather armor, shield)
Hit Points
11
(3d6)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Damage Resistances
Fire
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Actions
Flaming Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8) piercing damage and 2 (1d4) fire damage.
Fire Bolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 6 (1d10) fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Cinderborn goblins have lived for generations in the forges of fire giants or volcanic lairs. Through the process of natural selection only those that have developed a affinity for controlling a resting fire has survived.
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