Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 11 (3d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Flaming Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8) piercing damage and 2 (1d4) fire damage.

Fire Bolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 6 (1d10) fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Cinderborn goblins have lived for generations in the forges of fire giants or volcanic lairs. Through the process of natural selection only those that have developed a affinity for controlling a resting fire has survived. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

BaronTrousers

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