Small unknown (Any Race), Any Alignment
Armor Class 10 Natural Armor
Hit Points 10 (1d4 + 1)
Speed 30 ft.
STR
6 (-2)
DEX
7 (-2)
CON
13 (+1)
INT
7 (-2)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws CON +3
Condition Immunities Unconscious
Senses Passive Perception 10
Languages Any language known by premeld creatures, can only speak if there is a human melded.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

Creatures Melded: Roll 1d4+1 for number of creatures melded. Roll 1d6 to determine the creatures melded.

1: Weasel +2 CHA +1 DEX, Advantage on Perception checks that rely on hearing or smell, +1d4 hit die.

2: Rat +2 WIS +1 DEX, Darkvision 30ft, +1d4 hit die.

3: Wolf +2 DEX +2 STR, +1 AC pack tactics ability, +1d8 hit die, up one size category

4: Bear +10 STR, +1 AC, +2d10 hit die, up two size categories.

5: Human +5 INT, retains racial bonuses, may retain some abilities from before melding, +1d8 hit die up one size category

6: Deer +10 walking speed, +1d8 hit die, up one size category.

Actions

Multiattack. The Compound Fauna makes two attacks, each attack can only be used once.

Bite (Weasel). Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 1 piercing damage.

Bite (Rat). Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Bite (Wolf). Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (2d4+2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be nocked prone.

Bite (Bear). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bite (Deer). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Claws (Bear). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Meld. The Compound Fauna attempts to meld with one incapacitated creature within 5ft of it, causing it to make a DC 13 CON save. Any creature that is primarily inorganic or has acid immunity or resistance automatically succeeds this save. On a failure, the creature is added to the compound fauna's list of creatures. If the creature is not one on the list, simply add the creature's attack and any bonus that seems appropriate.

Bonus Actions

If a creature not on the list (or a human with bonus actions) is melded, consider giving the Compound Fauna the creature’s bonus actions.

Description

The phenomenon that causes Compound Fauna to be created within the Permian Basin Superorganism is still a mystery to science. Some posit that it is a result of organs within the pit rupturing and a mixture of stomach acid and amniotic ballast being formed, causing animals that become trapped in it being melted and healed at a constant pace. Others say it is what happens when animals get caught in folds of the pit and crushed together, being melded together by as of yet unknown secretions.

What is clear is the resulting creature often lives a short and painful life. Most specimens dying due to complications with incompatible tissue or aggression towards different parts of itself.

Previous Versions

Name Date Modified Views Adds Version Actions
9/4/2022 2:15:48 AM
2
1
1
Coming Soon
10/21/2022 2:24:41 AM
2
2
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Coming Soon

Monster Tags: aberration

Blyak

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