Walls of Fire. Azaur Creates a wall of flame, if crossed they take 5d10 fire damage
Multiattack. Azaur makes three attacks: Two with His sword/gun and one with his Fire attack.
Flame Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: (2d6 + 6) [piercing] damage +(1d10) [fire] damage.
Gun. RangedWeapon Attack: +11 to hit, range 120/360 ft., 1 target. Hit: (3d10 + 8) [piercing] damage.
Pelvic BLAST. RangedWeapon Attack: 1/day, 12d4 +10 Fire damage
Enter the description for how bonus actions work for your monster here.
Redirect. Whenever an Attack hits Azaur it can roll an attack against any creature within range of said attack, if they beat it's armor class they avoid all damage and deal half of said damage to whoever was targeted, if they fail they take double damage. They can do this 3 times/day.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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