Blood sent. If a creature in 1 mile has less than all its hit points the ungor knows the basic direction to go to get to that creature.
Charge. If the gor moves at least 20ft straight toward a target and the hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Pack Tactics. The gor has advantage on an attack roll against a creature if at least one of the gor’s allies is within 5ft of the creature and the ally isn’t incapacitated.
Multiattack. The gor make two attacks with its scavenged blades.
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Scavenged Blades. Melee Weapon Attack: +4 to hit, range 5 ft., # target. Hit: 5 (1d6 + 2) slashing or piercing damage.
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