Medium Monstrosity
Armor Class 11
Hit Points 22 (3d8 + 9)
Speed 35 ft.
STR
15 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
8 (-1)
CHA
5 (-3)
Skills Perception +1
Condition Immunities Charmed
Senses Passive Perception 11
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Blood sent. If a creature in 1 mile has less than all its hit points the ungor knows the basic direction to go to get to that creature.

Charge. If the gor moves at least 20ft straight toward a target and the hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Pack Tactics. The gor has advantage on an attack roll against a creature if at least one of the gor’s allies is within 5ft of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The gor make two attacks with its scavenged blades.

Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. 

Scavenged Blades. Melee Weapon Attack: +4 to hit, range 5 ft., # target. Hit: 5 (1d6 + 2) slashing or piercing damage.

Starlessneutron

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