Armor Class
13
Shield
Hit Points
13
(2d8 + 4)
Speed
35 ft.
STR
13
(+1)
DEX
13
(+1)
CON
14
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Skills
Perception +1
Senses
Passive Perception 11
Languages
Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Blood sent. If a creature in 1 mile has less than all its hit points the ungor knows the basic direction to go to get to that creature.
Pack tactics. The ungor has advantage on an attack roll against a creature if at leats one of the ungor’s allies is within 5ft of the creature and the ally isn’t incapacitated.
Weak minded. The ungor has disadvantage on saving throws against being charmed or frightened.
Actions
Scavenged blade. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing or piercing damage.
Shortbow. RangedWeapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Description
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Lair and Lair Actions
Comments