Curl. As an action, the Baldur may enter the "Curled" state. While in the curled state, they are blinded, cannot eat and have their walking speed halved. If they go onto a slope, they roll downhill at twice their walking speed. To enter the Curled state, the Baldur tucks its head underneath it's tail and pulls in its claws, causing it to become a vaguely circular shape.
Roll. (Curled State Only) Melee Weapon Attack: +3 to hit, reach 20 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Territorial herbivores, Baldurs are aggressive even when newly born, attacking anything that wanders too close. They have a dark blue plated shell, with a large humped back and relatively small and short tail. Their head is part of their body, and they lack a neck. Their eyes are naturally black, but most have gone orange due to the infection. They have a pair of mandibles used for cutting up leaves. They possess 6 small claws used to crawl around. Their body, besides the shell, is a light cream colour.
Baldurs have a unique method of defending their territory from intruders. They roll themselves into a ball and lean towards where they lasts saw intruders, using momentum to speed up and tumble towards foes. Before the kingdom fell, isolated communities would make a sport of trying to roll a Baldur towards opposing sides of a large field. The sport was generally played with 2 teams of 3 or more.
Younger hunters delight in catching these creatures and rolling them around for sport. I encourage you to indulge yourself if the fancy strikes you.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/4/2022 11:11:07 AM
|
0
|
0
|
5
|
Coming Soon
|
Comments