Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Metal Sense. A chromium dragon wyrmling can sense chromium in any form that is within 30 feet of it.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Ice Lance. The dragon exhales an icy lance in a line that is 5 feet wide, and 30 feet long. Each creature in the line must make a DC 13 Constitution saving throw, taking 9 (2d8) cold damage, and 9 (2d8) piercing damage on a failed save, or half as much damage on a successful one.
Freezing Crystals. The dragon exhales freezing crystals in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) cold damage, and 9 (2d8) bludgeoning damage on a failed save, or half as much on a successful one.
Description
A chromium dragon's scales start as tarnished silver, and become more polished as they age to the point of having a mirror finish.
Innate Spellcasting. If a chromium dragon gains the ability to innately cast spells, it can cast each one once per day, requiring no material components. It can cast certain spells based on its age category, as shown below:
Young (spell save DC 16, +8 to hit). gust of wind, pass without trace
Adult (spell save DC 18, +10 to hit). gust of wind, pass without trace, sleet storm, stone shape (works on ice instead of stone)
Ancient (spell save DC 21, +13 to hit). flesh to stone (turns creatures to ice instead of stone, and gives them vulnerability to bludgeoning damage.), gust of wind, pass without trace, sleet storm, stone shape (works on ice instead of stone), wall of ice
Telepathy. All chromium dragons have a 10% chance of being born with 60 feet of telepathy. However, once they reach adult age, they automatically gain telepathy to a range of 60 feet.
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