Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Undead Fortitude. If damage reduces the cat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Claws. Melee Weapon Multiattack: +4 to hit, reach 5 ft., one target. Hit: 1d4+2 slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or take (2d6 + 2) necrotic damage
Description
Crypt cats are the unholy remains of powerful cats used to guard burial chambers. They are known to be the bane of treasure hunters in the crossing lands. They have a powerful life draining bite and carry the stench of decay.
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