Tiny Undead, Neutral
Armor Class 14 Natural Armor
Hit Points 32 (4d10 + 10)
Speed 40 ft., Climb 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
15 (+2)
INT
5 (-3)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws DEX +4
Skills Perception +5, Stealth +4
Damage Immunities Necrotic
Condition Immunities Poisoned
Senses Passive Perception 13
Languages Abyssal, Draconic --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Undead Fortitude. If damage reduces the cat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Claws. Melee Weapon Multiattack: +4 to hit, reach 5 ft., one target. Hit: 1d4+2 slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or take (2d6 + 2)  necrotic damage

Description

Crypt cats are the unholy remains of powerful cats used to guard burial chambers. They are known to be the bane of treasure hunters in the crossing lands. They have a powerful life draining bite and carry the stench of decay.

Monster Tags: undeadbeast companion

Habitat: Desert

Kathanana

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