Medium Monstrosity, Chaotic Evil
Armor Class 16 (Half plate)
Hit Points 37 (5d8 + 15)
Speed 35 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
7 (-2)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the bestigor can move up to its speed toward a hostile creature that it can see.

Blood Sent. The bestigor knows the basic direction towards any creature with less than full hp within 1 mile.

Charge. If the bestigor moves at least 20ft straight toward a target and then hits with a ram attack on the same turn, the target takes an extra 4 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Actions

Multiattack. The bestigor can make two attacks with its greataxe.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Starlessneutron

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