Aggressive. As a bonus action, the bestigor can move up to its speed toward a hostile creature that it can see.
Blood Sent. The bestigor knows the basic direction towards any creature with less than full hp within 1 mile.
Charge. If the bestigor moves at least 20ft straight toward a target and then hits with a ram attack on the same turn, the target takes an extra 4 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Multiattack. The bestigor can make two attacks with its greataxe.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
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