Medium Celestial (Monk), Any Evil Alignment
Armor Class 18 Natural
Hit Points 600 (30d20 + 30)
Speed
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Senses Passive Perception 30
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Immortal. Anubis can not die under any conditions including anything that takes an action.

Soulless. Anubis has no soul and lives purely off of his Domain.

Keeper of death. Any souls on the battlefield will automatically be put in Anubis's staff.

Knowledge of the dead. Anytime Anubis fails a saving throw,he can choose to succeed instead 

Eye of death. Anubis automatically knows everyone's constitution score and HP. (Passive)

The reaper of reapers. Death skills do not work on Anubis (Passive)

Ancient knowledge. Anubis can speak and understand every single language (Passive)

Death's tolerance. Anubis can not be inflicted with any condition (Passive)

Death's Debauchery. Anubis is 50% resistant to every single damage type. (Passive)

Befit thy death. All damage Anubis does is instead death damage (Passive)

 

 

Actions

Anubis staff bonk.  10d10+10d10+10d10+10d10+10d10 bonk damage.

Death talk. From this point forward whoever here's Anubis talk automatically loses thier soul,this lasts until the end of the encounter. (Skill)

Death's door. Anubis creates a 200ft by 200ft circle, anyone within the circle loses their soul. (Skill) 

Death's questions. Anubis has to ask three questions,if anyone answers all of his questions,he may choose one target an seriously weaken them { Anubis chooses how much to weaken the target} for the remainder of the encounter. (Skill)

Death parade. Anubis can make up to 1,000 Servants that serve him for the rest of the encounter (skill)

Grave mistake. Anubis can summon up to 10,000 servants that attack one target, they disappear when that target dies. (Skill)

Death's goodbye. For 6 seconds Anubis has +50,000 to all damage. ( Ultimate skill) (cooldown 6 seconds)

(Arena condition) Death's domain. For each turn Anubis takes while this arena is up,the arena does something different.---1st turn: Anubis may use as many skills as he wants. 2nd turn: Anubis may ignore any enemy resistances or immunities. 3rd turn: Anubis may increase all his servants damage by 500. 4th turn: Anubis may ignore status conditions of the enemy, such as invisible. 5th turn: Anubis may control any undead on the battlefield. 6th turn: Anubis may ignore AC,so he automatically hits. 7th turn: Anubis may ignore flight,he will treat flying creatures as if they were on the ground. 8th turn: Anubis may ignore Any skills that directly target him. 9th turn: Anubis may Ignore Dispel, Dispellga or Dispell. 10th turn: All of Anubis's damage increases x100. ( It cycles back from there)

 

 

 

 

Bonus Actions

Anubis may take a bonus action to eat a soul,this replenishes any damage done to his room.

Reactions

Dispel. Anubis gets rid of all the magic on the battlefield except his own.

Description

Anubis has a jackal head and a humanoid body,it's mainly black with gold accents,he always Carries his staff and wheres traditional Egyptian clothing.

Habitat: Underdark

MrToppatTheTophat

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