Armor Class
11
Hit Points
9
(2d8)
Speed
20 ft., Swim 40 ft.
STR
12
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
6
(-2)
Damage Resistances
Cold
Senses
Blindsight 60ft (whilst underwater), Darkvision 60 ft., Passive Perception 11
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The seal can hold its breath for 30 minutes.
Keen Smell. The seal has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Description
The seals native to the Sea of Moving Ice often beach themselves on ice floes and rocky shores. They are acclimated to the cold weather and feed primarily on small fish, squid, and clams. Seal pups have yellowish-white fur, which turns silvery gray as they enter adulthood.
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